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Build a missile silo and wait until a missile is readyto be launched. Sell the silo and immediately launch the missile.When timed correctly, the sale will be aborted and men will exitthe silo. Hint: Soviet strategy: This strategy works well against the Allies. Buildabout five Demolition trucks and five Telsa tanks. Send the Demolitiontanks to an enemy base and spread them out so that they do notdestroy each other. Place the Telsa tanks back, away from thedemolition trucks. When the CPU starts sending units to attack,they should run into the demolition trucks and start shootingthem. Sit back and watch them blow up and get fried at the sametime. Hint: Ore truck defense: If infantry are attacking your ore truck, simply usethe ore truck to crush them. Hint: Making cruisers accurate: Cruisers will miss when firing at something in thedistance. Hold [Ctrl] and click to force them to fire onthe ground and a little above the target. Hint: Cruisers without protection: Cruisers can fire at water-vehicles by force firingon the target. However, it will not do as much damage as if normaltarget was attacked. Hint: Tanks vs. spy: Although you may think your spy is safe if no dogsare present, tanks are still dangerous. They will not shoot atyour spy, but will instead try to crush him. Hint: Saving units: If you are under attack by enemies that are comingby bridge, transport, APC, or Chinook, destroy them quickly tocut them off Hint: Naval Conflict: On the skirmish level Naval Conflict, you can chooseany difficulty setting. The enemy runs out of ore too fast becausethey are on a small inland. They can be easily defeated with missilesubs and many bases. Hint: Low power strategy: When you have low power, your defense (Turret, FlameTower, Pillbox, etc.) can still function. But structures suchas Tesla Coils, AA Guns, and Radar Domes will go offline. Yourradar will not appear until the power is back to normal. However,your other structures will still build or repair depending onhow much power is available to you; the less power, the slowerthe construction. Hint: Killing multiple grenadiers/flamethrowers: When attacked by a group of flamethrowers or grenadiers,just kill a few of them to set off a chain reaction that willkill the rest. Hint: Blackhole Lightning storm (Vortex)on the ground: Build a Chronoshere and use it many times. If you havedone it enough times, you will see a circle that appears as ifit is sucking up the ground. Stay far away from it, as it shootsout powerful lightning bolts. Note: This is a Vortex. Einstein warns that this may happen ifthe Chronosphere is used. You can edit the rules.ini file to changethe chances of a Vortex happening. Hint: Skirmish warning: Once you install the Aftermath expansion, you willnot be able to play a skirmish without the disc again. Do notinstall the game with a borrowed disc. Hint: Easy wins in skirmish mode: Create ten to fifteen Allied Cruisers and send theminto the shores of the enemy. Have them destroy Construction Yards(to stop them from making new buildings), Barracks (to stop themfrom making infantry), Sub Pens or Naval Yards (to stop them frommaking subs or boats.), defenses (Tesla Coils, Turrets, etc.),and finally War Factories (so they cannot make Tanks, etc.). Then,leave them to destroy the rest or send in ground units. To makethis even easier, destroy their Helipads and Landing Strips. Note:This can also be done with the Soviet Missile Subs. Build between five and twenty Demolition Trucks. If the enemyhas a Construction Yard near the water, send them all up besideit in a Transport. Release them by the time the enemies reachyour trucks. You should have all the trucks on land. After oneis destroyed, it will set them off in a chain reaction. Whilethis is happening at the back of the base, you can send some intothe front to eliminate it. To make sure you do not lose your base,send the trucks into the transports immediately as they are built. Hint: Almost 30 units in one sea transport: Build 5 APCs and fill them to the maximum with anydesired infantry unit. After filling all 5 APCs with the units,place them in the sea-going transport. You have almost 30 unitsin only one transport. Hint: Sell units: Buy and place a Service Depot then send a unit linedup with it, but far away. Send your unit onto the depot. Whenit is about to get repaired, click the "Sell" icon.When the icon turns green, click to sell the unit. Note: Thisrequires timing.
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