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Medieval II: Total War Cheats, Hints, Codes and Unlockables for PC
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Game Details

Medieval II: Total War Cheats for PC

Medieval II: Total War PC
Genre Strategy
Platform PC
No. of Players 1
ESRB esrb t

 
Command Shell Codes
Use logon <password> to enable with an administrator password.
add_money <opt:faction_type> <amount> :
adds an amount of money to a factions coffers, can be negative, default is player faction
add_population <settlement_name> <amount> :
adds an amount of population to a settlement, can be negative
move_character <name> <x>,<y> :
moves named character to position on campaign map
auto_win <attacker/defender> :
the attacker or defender wins the next autoresolved battle
create_unit <settlement/character_name> <unit_id> <opt:how_many> <opt:exp/armour/weapon> :
creates one or more units of the specified type
toggle_fow :
toggles the fog of war on or off
toggle_restrictcam :
toggles camera restrictions on or off
save_battle_replay :
saves battle replay in file replays/<name>.rpy
save_battle_replay <name> :
saves replay
give_ancillary <charactername> <ancillary name> :
gives the character an ancillary
remove_ancillary <charactername> <opt:ancillary name> :
removes ancillary from the character an ancillary (default = all)
give_trait <charactername> <trait name> <opt:level> :
gives the character a trait at level (default = level 1)
remove_trait <charactername> <opt:trait name> :
removes a specified trait from the character (default = all)
disable_vnvs :
toggles whether to disable game applying traits and attributes
process_cq <settlement> :
Completes all (possible) construction pending in queue
character_reset :
resets the character back to its start of turn settings
show_cursorstat :
shows the cursor position and region id
toggle_terrain <opt:region/tiletype/climate/choke/landing/frontier/features/frontier_defend> :
toggles the terrain to display various data sets, no param resets to normal
bestbuy :
sells units cheaper
oliphaunt :
the biggest around
jericho :
and the walls came a-tumblin down
write_ui_cache :
writes out the ui texture cache to disk
give_trait_points <charactername> <trait name> <points> :
gives the character points for trait
list_traits :
lists all the available traits
list_ancillaries :
lists all the available ancillaries
mp <charactername> <amount> :
gives the character movement points
list_characters <opt:faction_type> :
lists all the characters in the world or those belonging to a faction
show_landings <opt:cursor/region_id> :
shows the landing positions available to the ai from a given region, default hides them
filter_coastlines :
applies filter to world map coastlines
toggle_coastlines :
toggles strategy map coastline display
set_building_health <settlement_name> <building_chain> <final health percent> :
sets health of a building of the specified type (eg core_building) in a settlement, so that the final health percentage is as specified; for building chains see export_descr_building.txt
ai_turn_speed <multiplier> :
sets the maximum speed of turn processing during the ai round maximum supported speed is 255x
amdb_min :
sets aerial map overlay depth bias for min zoom
amdb_max :
sets aerial map overlay depth bias for max zoom
amdb_offset :
sets aerial map overlay offset towards camera
zoom :
zooms to specified aerial map zoom (only valid during a view of the strategy map)
set_ranking_interval :
sets the denominator of the faction ranking graph interval which is calculated as (number_of_turns / denominator). If set to 0, then the denominator will be set to number_of_turns, giving an interval of 1
regenerate_radar :
Does what it says on the tin
adjust_sea_bed :
adjusts whole sea bed to specified height
reload_shaders :
reloads all vertex shaders
reload_textures :
reloads all textures
toggle_game_update :
unknown
toggle_perfect_spy :
toggles everyones spying ability to perfect and infinite range, and off again
reset_display :
Forces a display_close(); display_open() display reset cycle
process_rq <settlement> :
Completes all (possible) recruitment pending in queue
force_diplomacy <accept/decline/off> :
Forces the negotiator to accept or decline a proposition
diplomatic_stance <faction_a> <faction_b> <allied/neutral/war> :
Set the diplomatic stance between the two factions (factions must be different)
invulnerable_general <character_name> :
makes that named general invulnerable in battle
test_ancillary_localisation :
adds all ancillary to the character info display
perf_times :
Toggle display of simple performance times of game update vs display
burn_piggies_burn <on/off> :
ignite all the piggy winks
test_message <event_message_name | all> :
Test the event message specified in descr_event_enums.txt
test_movie <mission_type> <movie_name> <result> :
test_movie
reload_movie_db :
Reloads movie db
show_terrain_lines <duration> :
display defensive terrain features
message_collation_set :
Set the message collation on or off (sets all factions)
show_all_messages :
Show all messages to all factions (on/off)
clear_messages :
Clear all the current stacked messages
upgrade_settlement <settlement name> :
upgrade settlement level
toggle_wireframe :
Toggle wireframe rendering
reapply_rigid_model_influence :
unkown
toggle_flowing_water :
toggles display of campaign map flowing water
nw_stats :
toggles display of network stats.
toggle_pr:
toggles pr mode.
list_units <character/settlement name> :
lists all of the units in an army, with details.
army units (total strength: %i) :
unknown
victory <faction> <short> :
show victory message for faction for short or long campaign.
trigger_advice <thread_name> [<advice_index>] :
- triggers an advice thread
damage_wall <settlement> <gate> <breach> :
Damage wall of settlement. Forces 40% damage to a random gatehouse and a nearby straight section. Destroys gatehouse if gate parameter present; breaches wall if breach present
test_victory_scroll <faction victor> <short campaign (true/false)> :
Opens up the victory scroll declaring that the given faction is the victor
date <year> :
changes the campaign date to the given year
season <season> :
changes the campaign season to the given season
force_battle_victory <opt:capture_percent> :
forces the local players alliance to win the battle, completely destroying the enemy alliance or optionally capturing a percentage of the enemy alliance
force_battle_defeat <opt:capture_percent> :
forces the local players alliance to lose the battle, completely destroying the local alliance or optionally capturing a percentage of the local alliance
output_unit_positions <filename> :
output the positions of all units in the battle to the specified file
Format:
- alliance_index, army_index, unit_index, formation_origin_x, formation_origin_y, rotation_in_degrees, unit_width_in_metres, unit_width_in_men
zoom_to_unit :
zoom the camera to a unit of a specific id
show_battle_marker <x> <y> <t> <h> :
display a marker at (x, y) for t seconds of height h
show_battle_line <x1> <y1> <x2> <y2> <t> :
display a line from (x1, y1) to (x2, y2) for t seconds
show_battle_circle <x> <y> <r> <t> :
display a circle at (x, y) of r radius for t seconds
kill_faction <faction_type> :
removes the faction from the game
diplomacy_mission <ai_faction> <target_faction> <mission_type> <opt:mission_target> :
creates a diplomacy mission
event <start_year[:end_year]> <category[:type]> [<x,y> <scale>] :
creates an event
kill_character <character_name> :
kills a character with the given name
control <faction_type> :
switches player control to specified faction; old faction may not act correctly as ai faction
create_building <settlement_name> <building_level_id> :
creates a building of the specified type in a settlement; for building level ids see export_descr_building.txt
capture_settlement <settlement name> :
evicts any resident characters and armies and gives the settlement to the local player
disable_ai [opt: tac | sub | dip | name | priest]:
disables all (default) or part of the ai for all factions
halt_ai <opt:factiontypename> :
halts the turn sequence just before the start of the specified factions turn, or the current faction if no faction given
run_ai [opt:x]:
re-starts an ai turn sequence after disableai or haltai has been triggered; (use x to also re-enable all parts of the ai which have been individually disabled)
surrender_regions <opt: horde> <opt:faction_type> :
gives all this factions regions to the slaves. "horde" surrenders regions for all factions that can be hordes
toggle_chat_log :
shows or hides the multiplayer chat window
bounds :
toggle display of bounding objects
lights :
<merge> <used> <auto>
set_option <opt_name> <opt_value> :
Set new value for specified option (use 1 and 0 for boolean options)
capabilities <settlement_name> :
list details of the recruitment capabilities of a settlement
recruitment_pool <settlement_name> :
list details of the current recruitment pool of a settlement
diplomacy_costs <receiving_faction> <proposing_faction> <opt:target_faction> <opt:settlement_name> <opt:payment_amount> <opt:payment_years> :
displays a list of raw and perceived diplomacy items costs from the perspective of the receiving faction.
create_mission <sent_faction> <mission_id> :
Attempt to create and add a mission to the specified faction
toggle_HUD_mode:
switches between full and minimal HUD during a battle.
print_shortcuts:
prints all the keyboard shortcuts for the current handler to documentation/current_handler_shortcuts.txt
logon <password> :
enables console with an admin password
logoff:
logs out administrator to disable console
clear_password <faction_label> :
clears the current password for a specified faction
set_password <faction_label> <password> <password> :
sets a new password for a specified faction
set_email <faction_label> <address> :
sets a new email address for a specified faction
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