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Sims, The: Double Deluxe Cheats for PC

Sims, The: Double Deluxe PC
Genre
Platform PC
No. of Players
ESRB

 
Faster Money

When using the rosebud cheat, you can get money faster without having to enter the entire code again. All you have to do is add a One (1), to the end of the extended code. (e.x. rosebud;!;!;!;!:!;!;1) You will then be told the code is incorrect, but you will still get the money. So just keep hitting enter and then clicking the OK button.
Cheat mode

While playing a game, press [Ctrl] + [Shift] + C to display a prompt box in the upper left corner of the screen. Then, enter one of the following codes : Note: Enter (Exclamation point) at the prompt to repeat the last cheat entered. Enter a (Semi-colon) between codes to enter multiple codes at the same time.
Result - Code:

1000 Simoleons - rosebud
Add new family history stat to the current family - hist_add
Appends the route destination list to AllRoutes.txt
every time a route is found - write_destlist
Architecture tools automatically set the level as needed - auto_level
Automatically import and load indicated FAM file - import (fAM file)
Check and fix required lot objects - prepare_lot
Completely flush app to VM file when running Windows NT - flush
Crash game - crash
Create moat or streams - water_tool
Create shrunk_text_#.bmp files shrink_text (font_size)
Create-a-character mode - edit_char
Display personality and interests - interests
Draw all animation frames disabled - draw_all_frames off
Draw all animation frames enabled - draw_all_frames on
Draw colored dots at each persons origin - draw_origins
Dump entire memory to - core_dump_(date:time).txt core_dump
Dump selected persons motive contribution curve to a file - dump_mc
End sim logging - sim_log end
Execute "file.cht" file as a list of cheats - cht (filename)
Floorable grid disabled - draw_floorable off
Floorable grid enabled - draw_floorable on
Force an assert for testing - assert
Log animations in the event log window - log_animations
Map editor disabled - map_edit off
Map editor enabled - map_edit on
Move any object - move_objects
Prevent web browser crashes - browser_failsafe
Preview animations disabled - preview_anims off
Preview animations enabled - preview_anims on
Programmer stats - tile_info
Quit game - quit
Read in behavior tuning constants from Tuning.txt - #import
Rebuilds entire control panel/UCP from scratch - rebuild_cp
Rematch dependent textures and regenerate bitmaps
for all user characters - refresh_textures
Restore tutorial - restore_tut
Rotate camera - rotation [0-3]
Routing debug balloons disabled - route_balloons off
Routing debug balloons enabled - route_balloons on
Save currently loaded house - save
Save family history - file history
Say "plugh" - plugh
Say "porntipsguzzardo" - porntipsguzzardo
Say "xyzzy" - xyzzy
Selected persons path displayed - draw_routes on
Selected persons path hidden - draw_routes off
Set event logging mask - log_mask
Set free thinking level - autonomy [1-100]
Set game speed - sim_speed [-1000-1000]
Set grass change value - edit_grass [number)
Set grass growth - grow_grass [0-150]
Set lot size - lot_size [number)
Set sim speed - sim_speed [-1000 - 1000]
Set time of day (unpatched game version) - set_hour [1-24]
Set z offset for thought bubbles - bubble_tweak (z offset value)
Sets the neighborhood directory to the path - (directory path)
Sets whether menu items appear for in use objects - allow_inuse
Show memory view window in debug builds of the game - memview
Start sim logging - sim_log begin
Ticks disabled - sweep off
Ticks enabled - sweep on
Tile information displayed- tile_info on
Tile information hidden - tile_info off
Toggle assets report - report_assets
Toggle automatic object reset feature - auto_reset
Toggle calls to PeekMessage within sim loop - sim_peek
Toggle camera mode - cam_mode
Toggle music - music
Toggle object compression in save file - obj_comp
Toggle quaternion transformations - quats
Toggle sound log window - sound_log
Toggle sounds - sound
Toggle web page creation - html
Total reload of people skeletons, animations, suits and skins - reload_people
Trigger sound event - soundevent
Write out an RTE file every time a route is found - write_routes
Write out behavior tuning constants to Tuning.txt - #export
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