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When using the rosebud cheat, you can get money faster without having to enter the entire code again. All you have to do is add a One (1), to the end of the extended code. (e.x. rosebud;!;!;!;!:!;!;1) You will then be told the code is incorrect, but you will still get the money. So just keep hitting enter and then clicking the OK button. Cheat mode While playing a game, press [Ctrl] + [Shift] + C to display a prompt box in the upper left corner of the screen. Then, enter one of the following codes : Note: Enter (Exclamation point) at the prompt to repeat the last cheat entered. Enter a (Semi-colon) between codes to enter multiple codes at the same time. Result - Code: 1000 Simoleons - rosebud Add new family history stat to the current family - hist_add Appends the route destination list to AllRoutes.txt every time a route is found - write_destlist Architecture tools automatically set the level as needed - auto_level Automatically import and load indicated FAM file - import (fAM file) Check and fix required lot objects - prepare_lot Completely flush app to VM file when running Windows NT - flush Crash game - crash Create moat or streams - water_tool Create shrunk_text_#.bmp files shrink_text (font_size) Create-a-character mode - edit_char Display personality and interests - interests Draw all animation frames disabled - draw_all_frames off Draw all animation frames enabled - draw_all_frames on Draw colored dots at each persons origin - draw_origins Dump entire memory to - core_dump_(date:time).txt core_dump Dump selected persons motive contribution curve to a file - dump_mc End sim logging - sim_log end Execute "file.cht" file as a list of cheats - cht (filename) Floorable grid disabled - draw_floorable off Floorable grid enabled - draw_floorable on Force an assert for testing - assert Log animations in the event log window - log_animations Map editor disabled - map_edit off Map editor enabled - map_edit on Move any object - move_objects Prevent web browser crashes - browser_failsafe Preview animations disabled - preview_anims off Preview animations enabled - preview_anims on Programmer stats - tile_info Quit game - quit Read in behavior tuning constants from Tuning.txt - #import Rebuilds entire control panel/UCP from scratch - rebuild_cp Rematch dependent textures and regenerate bitmaps for all user characters - refresh_textures Restore tutorial - restore_tut Rotate camera - rotation [0-3] Routing debug balloons disabled - route_balloons off Routing debug balloons enabled - route_balloons on Save currently loaded house - save Save family history - file history Say "plugh" - plugh Say "porntipsguzzardo" - porntipsguzzardo Say "xyzzy" - xyzzy Selected persons path displayed - draw_routes on Selected persons path hidden - draw_routes off Set event logging mask - log_mask Set free thinking level - autonomy [1-100] Set game speed - sim_speed [-1000-1000] Set grass change value - edit_grass [number) Set grass growth - grow_grass [0-150] Set lot size - lot_size [number) Set sim speed - sim_speed [-1000 - 1000] Set time of day (unpatched game version) - set_hour [1-24] Set z offset for thought bubbles - bubble_tweak (z offset value) Sets the neighborhood directory to the path - (directory path) Sets whether menu items appear for in use objects - allow_inuse Show memory view window in debug builds of the game - memview Start sim logging - sim_log begin Ticks disabled - sweep off Ticks enabled - sweep on Tile information displayed- tile_info on Tile information hidden - tile_info off Toggle assets report - report_assets Toggle automatic object reset feature - auto_reset Toggle calls to PeekMessage within sim loop - sim_peek Toggle camera mode - cam_mode Toggle music - music Toggle object compression in save file - obj_comp Toggle quaternion transformations - quats Toggle sound log window - sound_log Toggle sounds - sound Toggle web page creation - html Total reload of people skeletons, animations, suits and skins - reload_people Trigger sound event - soundevent Write out an RTE file every time a route is found - write_routes Write out behavior tuning constants to Tuning.txt - #export
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