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Game Details

Sins of a Solar Empire Cheats for PC

Sins of a Solar Empire PC
Genre Strategy
Platform PC
No. of Players
ESRB esrb t

Cheats  

Cheat: Stealing Resources

If you're interested (in single-player mode) in stealing resources from other empires, try the following method:

1.)
Start a new game and play as usual, giving the other empires time to build up their resources.
2.
When you're ready to steal resources (as you're running low on resources yourself), save your game, quit, and then reload another empire to play as.
3.)
Once you have loaded your alternate empire, go to the Diplomacy menu. Send the resources from this empire to your "normal", default empire.
4.)
Save the game, quit, and reload your original empire. The resources sent from the alternate empire should now be there -- you can repeat this as much as you want.



Cheat: Various File Hacks

Head to your game's installation file (which will be something like "Stardock Games/Sins of a Solar Empire/"). In this folder, you'll find another folder called "Galaxy" which you should click. Now, please keep in mind, the following is both unverified and could potentially corrupt your game installation or cause other computer problems, so try this at your own risk

.

Within the "Galaxy" folder, you'll see all sorts of systems from the game, tutorials, and more. Right-click on any file in the "Galaxy" folder and open it with Notepad. You should see the following string at the top of the text file:

homeplanetupgradelevel
: population
homeplanetupgradelevel
: civilianmodules
homeplanetupgradelevel
: tacticalmodules
homeplanetupgradelevel
: home
homeplanetupgradelevel
: artifactlevel
homeplanetupgradelevel
: infrastructure

These strings mean different things, and represent upgrade choices that can increase tactical capacity, population, and more. Here's what they mean specifically:

population
= civilian infrastructure
civilian modules
= logistics capacity
tactical modules
= tactical capacity
home
= capital planet (default when you start a game, cannot change)
artifact level
= exploration (already at max when you start a game)
infrastructure
= emergency facilities

I personally used the following settings in the above order: 4,2,2,1,2,3.

I'm almost positive that these values are the same for each faction, but I haven't yet tried these numbers for each scenario size or each map. Therefore, you may be limited to the actual max value depending on which galaxy map you choose.

If you head back to the same text file and scroll to the very bottom, you'll find a section that starts with "playercount [#]". You should find it right after the section describing the phase line connections. The section starting with "player 0" represents you. The three strings "startingcredits", "startingmetal", and "startingcrystal" are values of your starting material that can each be changed to a maximum of 9999. Change those values at your leisure.


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