Below is a list of the endings, in order of how "good" they are. To the right of each ending are the requirements that need to be met for the ending to be unlocked. - Kill 200 enemies Ending II - Beat the game Ending III - Open Room 502 in the motel Unlockable: Extra Options Clear the game at least once to unlock the following extra options on your options when you start a cleared game: Walk/Run - Changes your default movement between running or walking. Extra Blood - Less chat, more splat. Self-explanatory. Noise Filter - Masks the radio noise if turned off. Bloody Footsteps - Travis makes bloody footsteps when moving. Torch Projection - Changes the flashlight to emit images of a pentagram, pumpkin, smiloid, soccer ball, etc. Unlockable: Accolades Below is a list of unlockable accolades available in the game. Some unlock extra bits of costume Travis may wear upon loading a cleared game. All are cumulative, so keep trucking on the same game file! - Get Ending III Brawler - Kill at least half of the enemies with your fists Butcher - Get Ending I Cartographer - View your map less than 25 times Codebreaker - Use the Konami Code Collector - Get 300 or more items Daredevil - Never save your game Explorer - Walk 22.5km or more in-game Fireman - Save Alessa in under eighty seconds Savior - Beat the game Sharpshooter - Kill 75% or more of the enemies with a gun Sprinter - Beat the game in two hours or less Stalker - Use the Flashlight for less than three hours Weaponsmith - Kill 75% or more of the enemies with non-firearm weapons Unlockable: Items To unlock the items below, fulfill the corresponding requirement. - Get the Fireman title Great Cleaver - Get "Ending I" (above) Moon Gauntlets - Beat the game with any ending Unlimited Rifle - Get "Ending III" (above)
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