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Kingdom Under Fire: Heroes Cheats, Hints, Codes and Unlockables for Xbox
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Kingdom Under Fire: Heroes Cheats for Xbox

Kingdom Under Fire: Heroes Xbox
Genre Strategy
Platform Xbox
No. of Players 1-2
ESRB esrb m

 

Are you still jacking around with half-baked ideas and crappy strategies you found from some no-name sites message board trying to beat one of the hardest missions youve ever had the privilege of playing? Stop relying on hearsay bull stuff and get the hard facts straight from IGN.

We have tried and tested strategies to help speed you on the way to a fast and easy victory without much fuss. In our unofficial strategy guide, you will find:

Detailed resistance tables of all the units in KUF Heroes
including the new Elemental Juggernauts.


Moves lists for each character, with objective notes about what each can bring to the battlefield.


Maps direct from the game with strategic points of interest.


Warnings of your offiers going AWOL so you can demote them and harvest their experience before you let them leave.


Stop getting your face wiped on Xbox Live and laughed at by some kid with a voice mask. Get the unofficial exclusively on IGN.com and virtually slaughter your tormentors today.



Unlockable: Cirith
Finish either Walters or Leinharts campaign.

Unlockable: Morene
Finish either Ruperts or Ciriths campaign.

Unlockable: Rupert
Finish Ellens campaign.

Unlockable: Urukubarr
Finish Morenes campaign.

Glitch: XP Glitch
The same XP glitch in Crusaders
works in Heroes
. While playing a mission, when there is an experience number displayed from meeting certain tasks, you can quit to the World Map and restart the mission to keep replying the mission for more experience. Note this only applies to story mode missions.


Hint: Carry Over Skills And Equipment
After clearing a campaign, an option to save your game will appear. This save allows your leader to replay select stages in his/her campaign with your last configuration of skills, equipment, and units. Enemies dont get stronger, and you may continue training and upgrading your units after each mission.

IGN Note: Mercenaries hired cannot be deleted from your forces roster. Also, if you have cleared game files for a character, that character will have access to any other characters stages upon that second characters clearing of their respective campaign. For example, clearing Morenes campaign will allow Ellens cleared game file(s) to have access to Nymphbarren, Lichenvale, and Morene-specific stages.



Hint: Re-Randomise Shop Items
The old trick in Kingdom Under Fire The Crusaders where the shop items are re-randomised when you load a saved game works in Heroes. Just remember to make two saves -- one before you spend your experience and gold and a temporary save file so you can use it for this exploit.


Hint: Maximising Experience
Since KUFH gauges experience differently (the game determines the cost of a skill increase on the sum total skill levels instead of a particular skill), you will want to keep all the skills of one leader or officer within one level of each other to avoid paying an exorbiant cost of increasing a skill. For example, if you have a leader with a melee of 9 and a range of 1, your cost of increasing the range skill from one to two will be the same as increasing your range skill from nine to ten. By increasing your skills equally, you will be able to economise on the skill points you spend.

However, this doesnt help since you want each unit to be good at its intended job. Therefore, you need to identify each units primary skill
. For example, an archer or longbow unit will have range as its primary skill, even though melee and range are required for the unit. The reason for this choice is because an archer unit is useless unless it is firing. The range skill needs to be high for this unit or it will not be very helpful. As a principle, be sure to have a units prime skill as three to four times the amount of its melee skill (which is used for all units).

If you are forced to choose between increasing a units primary skill or its melee skill, opt for the primary skill once the melee skill is sufficient to allow the unit to survive brief contact with enemies of equal or slightly greater melee skill. Usually, a melee skill of 5 or 6 is enough in KUFH (as opposed to melee 10 in The Crusaders). For the most part, your core infantry needs to be around to screen your non-infantry units from harm. Thats what theyre being paid for anyway.


Unit Name

Prime Skill(s)

Infantry and Knights
Melee
Archers and Longbowmen
Range
Cavalry and Riders
Frontal and Riding to 8 or 9
Spear and Axemen
Melee (1.5 times Frontal) and Frontal
Sappers
Teamwork (2 times Melee) and Melee
Mortars
Gunpowder (2 times Range) and Range
Scorpions, Mammoth, Dirigibles
Taming. Melee (1/2 of Taming) for Scorpions
Officers in your core unit.
Magic skill to 25 or skill officer uses most (Range, Melee, etc.).



Hint: Brain Swipe
If you have an excess of gold but need experience points desperately, you can hire high level mercenaries in the Pub and simply reset their units and re-allocate experience to your core units. Like equipment, you may also save and load the game to randomise the mercenaries until you get the ones you want. Note: This process is irreversible since the mercenary is permanently added to your force roster.





Hint: Better Leader Equipment
Since a leaders skills all contribute to his or her level now, the leaders equipment stays on even if a troop changes jobs. Equipment available for a leader is often determined by the melee skill. The higher the melee proficiency, the better the bonuses for that equipment.

You can trick the shop into generating better items, you can temporarily create an infantry unit of a level equal to the unit you want.

For example, you have a melee 10, range 20 longbow unit. Reset the unit to a level 30 infantry unit and start shopping. Once you find and buy the weapons you want for a particular leader, reset the unit back to its original job (in this case, the longbowmen). Your leader may now re-equip the gear.


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