Mortal Kombat 11

Today we are talking about Mortal Kombat 11. This is the that Mortal Kombat fans have been waiting for what feels like a long time, despite MKX releasing only in 2015. Now the NetherRealm Studios and Warner Brother did a surprisingly good job at making this release, it feels like a huge deal. After playing it you would feel that too. MK11 is an incredibly fun and solid fighter, especially it feels really good for solo play. There is a lot to love about it and one thing about it that’s not so great, we will get to that in the later part of this article. If you liked Injustice 2 and everything it throws at you, like the endless multiverse, the traditional arcade modes to get through and kick ass single player. Same goes here for Mortal Kombat 11, it offers you a lot of options and ways to play.

Mortal Kombat 11 single player story puts you through a raw looking adventure involving time, new enemies, old friends, a ton of nostalgia and satisfying fan services. After kicking ass in the last game, Raiden and his team of earth realm defenders are medaling he finally brought the timekeeper to the front. She messes with time and brings back younger versions of the class of characters and a big that unfolds. We do not want to spoil this game for you but we will say that you will get a lot of memorable moments, you get clashes and team-ups between characters you only dreamed about if you are a longtime fan, even some nice buddy team-ups that will remind you off Mortal Kombat Shaolin Monks.

Even if you are not a crazy comparative you will fall deeply in love with the vibe of the world, the characters and you will love watching the series change over time. this whole mode will just put a smile on your face, it’s a great time to play through just straight up fun. Cut scenes are incredibly long and entertaining, the violence is extreme and goofy, and the voice acting is over the top. It’s a good play through that is satisfying from beginning to end and weren’t some replayability thanks to different difficulty levels and the fact that you earn rewards throughout. It did not feel as long as Injustice 2 single player campaign, it is a little bit shorter than that but it’s way more interesting and fun to play.

Combat and GamePlay

 Combat is less forgiving as compared to Mortal Kombat 9 or Injustice 2. Combat requires a lot of knowledge to watch individual character, it’s not that easy. It seems like you can’t just make your way through without prover Knowledge of combos. It’s a little tough to master but its incredibly satisfying for that, getting the ins and outs and the feel for a certain character are fun and that’s what the thrill of the fighting game is all about. The offense and defense meters are great here especially for supercharging your special moves like hitting the trigger at a certain time during your special move, essentially doubles it into a longer and a much cooler attack, at the same time it is satisfying and strategic to pull off. Then there are the fatal blows which provide a bit of strategy and you can only use it when you are low on health and you can only use it once per fight, they are obnoxious and they get a little annoying after them a million times. It’s also a good way to just even the odds when you are getting the destroyed by the opponent.

Now once again you are able to play through the towers at various lengths and difficulty levels, giving you a classic arcade ladder experience. Each character has an ending sequence like in ever typical fighting game fashion. Then there are towers of time, these are Mortal Kombat 11 versions of multiverse stuff from Injustice. These towers are updated frequently thanks to this game, always being online. They add modifiers and tricky challenges along the way that just keep things fresh and keep you playing and fighting endlessly.  The concept is great especially considering that you can customize and upgrade your fighters, you can unlock new skins, a couple of bits of gear and fatalities, even tweak your move sets a little bit. The gear select is not as in-depth as Injustice was, which disappointed a lot of fan base. People thought that it would carry over directly from Injustice 2, people wanted to build up a character completely. Still, it’s satisfying and even though you can really pick only three pieces of gear to customize for each character, there are a lot of things to discover.

In the old Mortal Kombat fashion, you visit the crib to spend coins you earned you unlock chests, it’s a big exploitable environment in which you walk around in the third person and use items and tricks to solve puzzles along the way as you progress through and unlock areas with more chests to choose from. This is all well and good, but the game overly complicates itself in the need to justify micro-transactions.

Final Verdict

Everything we discussed gets way more complicated quickly thanks to this, firstly the towers of time often get insanely challenging and force you to use single used items that you earned before battle to give you the upper hand. Getting more of these require putting in more work and there are other currencies which are far too many. Injustice 2 has blind boxes and other stuff to you might find it a bit more bothersome in MK11. The online mode gives you plenty to do and lots of freedom rank stuff and free play and making your own rules, and custom matches make online gameplay even more interesting. These things feel like a rarity in some multiplayer games so you will really appreciate having them here.

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